Computer Love

Computer Love is a unique exhibition that explores our love affair with computers. It takes the form of a virtual gallery space that showcases the work of computer artists and recent research from the University of Sheffield's Department of Computer Science. The exhibition formed a part of the University's Festival of the Mind which ran from 20th-30th September 2012.
How to download Computer Love
Click on one of the boxes below to download Computer Love for Windows or Mac. Please note that the download is 120MB in size and our servers are very busy at the moment, so please be patient!
Windows: You will need to uncompress the downloaded .zip file. Right-click on the file and choose "extract/unzip", then double click on "Computer Love.exe" to enter the gallery.
Mac: The downloaded .zip file will be uncompressed automatically, so just double-click on "Computer Love.app" to enter the gallery.
Linux: Uncompress the downloaded .zip file, then double click on the Compute Love application. We have tested the application on Ubuntu; if you have any difficulty running it on other Linux versions, please let us know.
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Floor plan
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Room 01
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Shrine Shrine created by Nick Bax, with help from Guy Brown and Steve Maddock. Photographed by Shaun Bloodworth. With thanks to Mick Humble and the Millennium Gallery, Sheffield |
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Room 02
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Discull Paintings, Windows, Death Box A Fanfare of Crashes, A Parade of Errors, A Procession of Restarts, AIDS 2 Window 1, Window 2 Death Box SMS2 Matt Brown studied Fine Art Printmaking at Brighton University before gaining an MA in Fine Art Printmaking at the Royal College of Art. He is currently assisting Gavin Turk, alongside developing his own practice. Joe Gilmore is a multidisciplinary artist and designer based in Leeds. His studio, Qubik, specialises in typographic-led design for branding, print and digital media. |
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Room 03
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Untitled Mark is a multidisciplinary artist based in Sheffield, working with computer-based systems, sound, music and light. |
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Room 04
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Heart A simulation of the onset of a deadly arrhythmia in the heart. Richard Clayton is head of the Computational Systems Biology research group. His research focuses on computer modelling of the heard, with a particular interest in cardia arrhythmia. |
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Room 05
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Norway Mike's research interests bring together computer science and arts and humanities disciplines in such complementary fields as image analysis, 3D computer graphics and augmented reality. |
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Room 06
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Faces Animatronic talking head by Robin Hofe, ambrotypes by Guy Brown. Robin Hofe is a research fellow in the Department of Computer Science, specialising in robotics and speech technology. |
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Room 07
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This Was Your Future A selection of arcade game boot screens, glitching in the MAME environment. From clockwise: Jamie is a Sheffield-based artist who explores the relationship between the virtual and the physical through a melding of science and art, generative and composed music, video and glitch art. |
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Room 08
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Bees James Marshall trained as a computer scientist before developing an interest in biology, particularly in modelling animal behaviour and its evolution. His lab works on understanding the behaviour of individual animals and groups of animals, using mathematical and computational models. These models in turn are suggesting how robot behaviour could be engineered according to biological principles. Behavioural and Evolutionary Theory Lab The exhibit includes contributions from Patrick Hogan (University of Sheffield) and Thomas Schlegel (University of Bristol) |
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Room 09
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Logo Turtle Raspi Vector Loading 1 Paul Beech is a designer, hacker and maker. As well as researching and developing award-winning work in interactive DVD, he also designed with Raspberry Pi logo. He lives in Sheffield with a Macbook Air and a Quadcopter. Jon Williamson is the co-founder and technical lead of Netcopy, which pushes content and archive technology forward in terms of features, performance and quality. |
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Room 10
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#love A world map showing the geographical distribution of twitter messages that include the hashtag #love, recorded over a 7-day period. Dominic Rout is a PhD student with interests in the application of artificial intelligence techniques to social networking. Cong Ye is also a PhD student in the Computer Graphics and Virtual Reality research group. His research aims to develop a semi-automatic approach to label 3D human movement in theatre performance. |
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Room 11
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iThink Body scan made using the Microsoft Kinect sensor. |
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Room 12
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1/1000 Matt studied Graphic Design at Batley School of Art and Design, before graduating from Huddersfield University with a degree in Creative Imaging/Advertising. He has worked for a number of agencies across the UK, creating graphic design, new media and brand identities for global organisations. |
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Room 13
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namuH Neon Reworked from the exhibition ‘namuH’, Calm&Punk Gallery, Tokyo, 2010 |
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Room 14
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Computer Graveyards 01 (Colchester) 02 (Sheffield) 03 (Sheffield) Nick Bax |
About Computer Love
Computer Love is a collaboration between the Department of Computer Science at the University of Sheffield and Humanstudio.
Nick Bax was a designer in the music industry before joining The Designers Republic (TDR). In 2007, he founded Humanstudio (aka Human), a multi-disciplinary design practice. With TDR and Human, Nick has exhibited in Barcelona, London, New York, Paris and Tokyo.
Nick Bax's profile on Wikipedia
Guy Brown is a Professor in the Department of Computer Science. His main research interest is computational hearing, a field that aims to build computer models of the human ear in order to improve speech recognition systems. Guy is also interested in music technology, mobile computing and computer graphics. And he’s a pretty good photographer.
Steve Maddock is a Senior Lecturer in the Department of Computer Science. His research interests include computer facial modelling and human figure animation. Steve’s love of computer games technology was inspired by an industrial secondment with Gremlin Interactive in the 90s. He remembers the BBC Micro, fondly.
Our thanks to Dan Fleetwood (Humanstudio) and Cong Ye (Department of Computer Science) for technical wizardry.
Computer Love was built using the Unity game engine and Cinema 4D.

















