Charlton JA, Maddock S & Richmond P (2019)
Two-dimensional batch linear programming on the GPU. Journal of Parallel and Distributed Computing, 126, 152-160. View this article in WRRO
Alghamdi N, Maddock S, Marxer R, Barker J & Brown GJ (2018)
A corpus of audio-visual Lombard speech with frontal and profile views. Journal of the Acoustical Society of America, 143(6), 523-529. View this article in WRRO
Marxer R, Barker JP, Alghamdi N & Maddock S (2018)
The impact of the Lombard effect on audio and visual speech recognition systems. Speech Communication, 100, 58-68. View this article in WRRO
Heywood P, Maddock S, Casas J, Garcia D, Brackstone M & Richmond P (2018)
Data-parallel agent-based microscopic road network simulation using graphics processing units. Simulation Modelling Practice and Theory, 83, 188-200. View this article in WRRO
Alghamdi N, Maddock S, Barker J & Brown GJ (2017)
The impact of automatic exaggeration of the visual articulatory features of a talker on the intelligibility of spectrally distorted speech. Speech Communication, 95, 127-136. View this article in WRRO
Shui W, Zhou M, Maddock SC, He T, Wang X & Deng Q (2017)
A PCA-Based method for determining craniofacial relationship and sexual dimorphism of facial shapes. Computers in Biology and Medicine, 90, 33-49. View this article in WRRO
Warburton M & Maddock S (2015)
Physically-based forehead animation including wrinkles. Computer Animation and Virtual Worlds, 26(1), 55-68. View this article in WRRO
Gamito MN & Maddock SC (2009) Accurate Multidimensional Poisson-Disk Sampling. ACM T GRAPHIC, 29(1).
Conference proceedings papers
Montana Gonzalez LR & Maddock SC (2019)
A sketch-based interface for real-time control of crowd simulations that use navigation meshes. 14th International Conference on Computer Graphics Theory and Applications, Vol. 1 (pp 41-52). Prague, Czech Republic, 25 February 2019 - 27 February 2019. View this article in WRRO
Leach M, Maddock SC, Hadley D, Butterworth C, Moreland J, Dean G, Mackinder R, Pach K, Bax N, Mckone M & Fleetwood D (2018)
Recreating Sheffield's Medieval Castle in situ using Outdoor Augmented Reality. Virtual Reality and Augmented Reality, Vol. 11162 (LNCS) (pp 213-229), 22 October 2018 - 23 October 2018. View this article in WRRO
Shui W, Liu J, Ren P, Maddock S & Zhou M (2016)
Automatic planar shape segmentation from indoor point clouds. Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, Vol. 1 (pp 363-372) View this article in WRRO
Shui W, Maddock SC, Heywood P, Craig-Atkins E, Crangle J, Hadley D & Scott R (2016)
Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel. Proceedings of EG UK Theory and Practice of Computer Graphics View this article in WRRO
Heywood P, Richmond P & Maddock S (2015)
Road Network Simulation Using FLAME GPU (pp 430-441) View this article in WRRO
Lazalde O & Maddock SC (2010) Comparison of different types of visemes using a constraint-based coarticulation model.
The Eighth Theory and Practice of Computer Graphics 2010 Conference (TP.CG.2010) (pp 199-206). Sheffield, 6 September 2010 - 8 September 2010.
Gunnarsson O & Maddock SC (2008) Sketching Faces.
Fifth Eurographics Workshop on Sketch-Based Interfaces and Modeling 2008 (SBIM 2008). Annecy, France, 11 June 2008 - 13 June 2008.
Leach M & Maddock SC () Physically-based Sticky Lips.
EG UK Computer Graphics & Visual Computing, 13 September 2018 - 14 September 2018. View this article in WRRO
Warburton S & Maddock SC () Creating Finite Element Models of Facial Soft Tissue. WSCG 2013. Plsen, Czech Republic, 24 June 2013 - 27 June 2013.
Alghamdi N, Maddock S, Brown GJ & Barker J (2015) A comparison of audiovisual and auditory-only training on the perception of spectrally-distorted speech. 18th International Congress of Phonetic Sciences.