Riders Have Spoken: Designing and Evaluating an Archive for Replaying Interactive Performances

In recent years, a number of organizations within the field of electronic arts have devoted attention to the task of archiving and preserving, often transitory, electronic works of art and digital performances.

These organizations have tried to address some of the problematic aspects of archiving and preserving electronic media, e.g. the research and development process that is often involved, user interactions, distributed authorship of the work, and dependency on hardware and software components, by developing documentation strategies and metadata models that aid in accessing the materials and increasing their interoperability.

In addition interactive games and performances present particular challenges for capturing, archiving, and replaying. These challenges relate to the often distributed nature of the artwork, its open design, the multiple participants involved, and the heterogeneous nature of the data, e.g. audio files, video files, GPS data, generated by the performance.

Trying to capture the live character of such performances is extremely difficult. Rider Spoke, the mixed reality interactive performance that we archived and replayed, was developed by the artists Blast Theory in collaboration with the Mixed Reality Laboratory at the University of Nottingham as part of the European research project Integrated Project of Pervasive Games (IPerg).

Sponsor: AHRC

Partners: Steve Benford (University of Nottingham), Gabriella Giannachi (University of Exeter)

IKIM participant: Dr Jonathan Foster

Links: http://projects.beyondtext.ac.uk/sg-jonathan-foster/