TY - CONF T1 - Promoting academic integrity through gamification: testing the effectiveness of a 3D immersive video game JO - Wisdom, Well-Being, Win-Win UR - https://eprints.whiterose.ac.uk/id/eprint/228627 PY - 2024/04/10 AU - Zhao X AU - Xie H AU - Roberts A AU - Sbaffi L ED - Sserwanga I ED - Joho H ED - Ma J ED - Hansen P ED - Wu D ED - Koizumi M ED - Gilliland AJ DO - DOI: 10.1007/978-3-031-57867-0_5 PB - Springer Nature Switzerland SN - 9783031578663 VL - 14598 SP - 65 EP - 76 Y2 - 2025/11/26 ER -