Creative and Cultural Industries Management MSc
School of Languages, Arts and Societies,
Faculty of Arts and Humanities
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Start date
September 2026 -
Duration
1 year -
Attendance
Full-time
Explore this course:
Apply now for 2026 entry or book a place on our masters study discovery afternoon on Tuesday 12 May to see where a Sheffield masters could take you.
Course description
On our Creative and Cultural Industries Management MSc you'll learn the critical skills and essential knowledge you need to become a successful manager in the cultural and creative sector. You may also have the option to undertake an organisational project, giving you real-world work experience within a creative organisation.
The city makes this programme unique. Sheffield is an exciting place to specialise in the creative and cultural industries, thanks to its internationally renowned museums and galleries, thriving music scene, and one of the largest regional theatre complexes outside London. The city regularly hosts high-profile exhibitions, as well as stages its own events in several pop-up and DIY venues. Sheffield is a city of makers and boasts a vibrant creative industries quarter, frequently sending its theatrical productions to the West End.
This course explores a wide range of creative industries and cultural organisations. You’ll examine how creative enterprises operate, while developing the management skills needed to work within them. You’ll be encouraged to make use of Sheffield’s strong creative and cultural brands such as Museums Sheffield, S1, Showroom Cinema, and Sheffield Theatres.
Cultural field trips to experience creative programmes at various destinations are an integral part of this course, and guest speakers working in the sector provide professional expertise. Volunteering opportunities in the sector may also be available. You can also apply to base your dissertation on a project with a high-profile arts organisation or event in the city.
Modules
Core modules:
- Introduction to Critical Theories and Concepts in the Creative and Cultural Industries
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This is a core module that introduces and defines what we mean by the Creative and Cultural Industries (CCI), not least exploring their role in society. From theatres, to museums, to the music industry, to film, this module explores ideas around the purposes of, and changes and challenges to the CCI sector. The module provides an overview of critical theories and concepts within CCI, and seeks to equip students with the necessary knowledge and tools to assess critically the advantages and disadvantages of existing frameworks, and apply these to understand and research the Creative and Cultural Industries today.
15 credits - Digital Cultural and Creative Industries
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This module aims to develop students' understanding of the relationship between digital technologies and cultural and creative industries, looking at production, distribution, audience measurement and future trends. Students will synthesise knowledge from CCI theory, up-to-date industry examples and guest speakers who work at the forefront of these digital transformations. Students will be equipped with the skills to critically evaluate the use of technologies in CCIs, to address their opportunities, risks and potential harms.
15 credits
Firstly, we will explore how cultural and creative production is facilitated by different technological innovations and developments. We will look at how CCIs such as game design, museum curation and music have been shaped by numerous technological innovations. We will also examine how digital production influences work and consumption within contemporary CCIs.
Secondly, we will look at the ways in which CCI distribution is facilitated by digital intermediaries. We will look at social media platforms, streaming services and livestreaming platforms, and examine industries related to social media content creation, influencer culture and the promises of 'DIY' production. We will particularly focus on how the algorithmic distribution of cultural products has shaped cultural and creative industries. We will also examine how digital intermediaries shaped the funding models of CCIs, and what impact this has on the sector.
Lastly, we will look at how digital media has shaped the sustainability and futures of cultural and creative industries. We will look at how technologies such as VR and AI could end up transforming how we access, and work in CCIs - both now and in the future. - Dissertation
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Students will be required to submit a dissertation proposal that is approved by their dissertation supervisor, and furthermore a dissertation will then be required to be completed on the agreed subject.
60 credits
Optional modules (details to be confirmed):
- Strategic Planning for Music Business Clients
- Workplace Learning and Development: Applying Knowledge in the Creative Industries
- Heritage, History and Identity
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This module highlights the diversity of cultural heritage, ranging from cultural and 'natural' landscapes, through monuments to music, dress, cuisine, 'traditional' crafts, and language and dialect. It explores the role of these various forms of heritage in shaping local, regional and national identity; the extent to which they reflect or misrepresent local, regional and national history; the legal and ethical issues surrounding conservation and preservation of heritage; and how study of 'traditional' lifeways may contribute to understanding of history.
15 credits - Management and Organisational Theory
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This module explores the fundamentals of various theories of organisation, and how organisational management influences functioning. It brings together theory and practice in encouraging students to view organisations from different perspectives to develop a more comprehensive understanding of organisational theory and approaches to managing organisations. By analysing the usefulness and drawbacks of different approaches, both classical and strategic, it enables students to reach their own conclusions as to which approach might be suitable in a particular circumstance. The approaches are set in the context of understanding organisational structures and management, together with the behaviours of those who populate organisations.Note: The Module Leader should ensure that there is no overlap with MGT650 Managing People in Organisations, which is taken by MSc Management students in Semester 1.
15 credits - Cultural Marketing
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Cultural Marketing aims to develop students' understanding, knowledge and analytical skills in relation to marketing and consumption practices within the Creative and Cultural Industries (CCIs), and specifically in relation to the CCI business context, types of CCI organisations and marketing management practices. The module content includes theoretical approaches to marketing and consumption practices in a range of CCI sectors, for example, film, fine art, music, literature, and heritage.
15 credits - Accounting and Financial Management
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This module is designed to provide knowledge and understanding of the roles of accounting and financial management in modern business organisations. The module will introduce students to the objectives, techniques and limitations of accounting for the purposes of external accountability and internal decision-making and control. The module will also introduce students to the objectives, techniques and limitations of financial investment appraisal and provision of financial resources.
15 credits - Innovation and Futures Thinking
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The module invites students to explore and critically engage with the concepts of innovation and futures thinking within the context of contemporary music landscapes. It is designed to foster an understanding of how forward-thinking strategies can be applied to anticipate trends, cultivate creativity, and anticipate change in the music industry. Students will engage with theories of innovation and apply futures thinking methodologies to envision new possibilities in the music sector. Through lectures and seminars, participants will refine their ability to formulate objectives, articulate visions, and apply research methods that underpin strategic planning and foresight in music. This hands-on approach aims to equip students with the skills to become leaders and innovators in the evolving world of music.
15 credits - Managing Museums and Cultural Heritage Sites
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The module defines and critically appraises the concepts and dimensions of museums and heritage spaces and examines the politics and uses of such sites. It considers local museums, World Heritage Sites and 'Starchitecture' new builds such as the Guggenheim, Bilbao and the Louvre Abu Dhabi. It examines policy, funding and the day to day management of individual museums and heritage spaces against the background of national government agendas and inter-governmental agreements that underpin large scale developments. It looks at provision of such cultural spaces from both the operator and visitor management perspectives and includes site visits within the locality.
15 credits - Strategies for Funding Music and The Arts
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This module provides a practical exploration of funding within the music and arts sectors, equipping students with the knowledge and skills to identify funding opportunities, create compelling grant applications, and understand the nuances of monitoring and evaluation. Through a series of lectures, students will dissect current market trends in arts funding, learn quantitative and qualitative research methods for evaluation, and master the art of report writing. The module aims to demystify the process of securing funding by offering step-by-step guidance on developing successful applications, from initial research to final submission. Emphasis will be placed on understanding funders' criteria, budgeting, and the critical skill of effectively presenting proposals, ensuring students are well-prepared to navigate the competitive landscape of arts funding.
15 credits - Digital Cultural Heritage: Theory and Practice
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This module examines the theoretical and methodological advances in Digital Cultural Heritage and their broader implications in fields concerned with the interpretation and presentation of the past. We will draw on theoretical readings as well as analyse the potential benefits and drawbacks of certain digital and online approaches. Topics include: principles and theories underlying Digital Cultural Heritage, understanding processes of creating digital surrogates, establishing principles for user experience, and exploring digital narratives for public dissemination. A major component of this module will be a semester-long project that will require the development of a proposal for a digital cultural heritage project.
15 credits - Heritage, Place and Community
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The aim of this module is to introduce the theory and practice of heritage, conservation and public archaeology. The module will encourage debate on issues that affect how we define and apply the term 'heritage'. It also offers an opportunity to focus on the historic 'value' of a site or landscape, with an evaluation of how it is currently managed, and strategies for its future conservation and presentation.
15 credits - Managing Festivals, Events and Creative Performances
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This module explores the growth development, characteristics, issues and influences relevant to international art fairs, festivals, artistic performances and events and their impact on localities in terms of income generation, providing added value to tourist spaces, and their role in showcasing cultures and cultural products and places. It is primarily concerned with management of those art fairs, exhibitions and events that either showcase cultures or are located within the broad field of Creative and Cultural Industries, providing access to cultural products and cultural capital.
15 credits - Cultural and Creative Entrepreneurship
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Entrepreneurship is vital to a flourishing cultural and creative sector. This module bridges the gap between creativity, culture, and business by enabling learners to develop techniques that move their creative and critical thinking to entrepreneurial thinking. The module equips those who have previously studied or engaged with an area of creative or cultural practice, such as music, media, theatre and performance, heritage, craft, design, or digital games, to start a new business arising from existing or new creative and cultural practices, to manage a portfolio of loosely connected projects in the cultural and creative industries, and to develop intrapreneurial skills for innovation in existing organisations in the cultural and creative industries. It enhances learners' skills as creative leaders who can respond to emerging trends and opportunities to realise value in the creative economy.
15 credits - Branding
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This module helps you understand and apply essential branding concepts and frameworks, emphasizing their critical role in shaping consumer perceptions and driving market strategies. You will critically analyse a range of brands and real-world branding practices, applying theoretical models and research to generate impactful insights. The module also focuses on the importance of evaluating the influence of technological advancements and sustainability on branding practices.
15 credits - Principles of Music Industry Leadership
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The module consists of weekly lectures and seminars, each of which is devoted to exploring key principles underpinning successful music management practice. Thus for example seminars will focus upon music policy, digital rights revenues and audience research and engagement. The module will give students the opportunity to investigate the principle(s) of most interest to them in the context of a specific management environment such as the grant-in-aid, independent and global music sectors. The intention of the module is to enable students to broadly identify multiple principles in context and specifically apply one to a chosen specialist area.
30 credits - Strategic Design Thinking for Music Consultancy
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The module consists of students working as a team with a live client from the world of professional music to address an issue of the client's choice. The issues sought from prospective client organisations will be those which either have a long term strategic bearing on the organisations's work and existence, or which address an immediate operational issue or set of issues. In both instances the issues to be studied will be typical of what might be expected to be encountered in the real world of music management. Once the definition of the issue to be studied has been fully agreed with the cilent, the course will consist of weekly seminars at which the team will plan reasearch into the issue and will discuss on a regular basis its ideas and proposals for action with the course tutor. The progress of the team will be checked with the client at the mid-point of the semester. The final outcome of the project will be a live presentation by the team to the client outlining its research findings, its interpretation of these, followed by conclusions and recommendations. This presentation in turn will be followed by the creation of a written group report which will be the subject of formal assessment and then made available for the client to use as they choose Assessment will also include peer-group assessment by the students of themselves.
15 credits - International Business
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This module introduces you to the important subject of international business, exploring how and why companies operate internationally. The module examines the international environment Multinational Enterprises (MNEs) operate in, exploring not only how that environment affects the activities of MNEs, but also how MNEs impact their social, economic and natural environments. You will study how MNE managers seek to maximize value and minimize costs by locating different activities in different countries around the world. You will also learn about responsible business practices and the UN Sustainable Development Goals. The module not only builds theoretical understanding of international expansion, but also seeks to apply this understanding to explain how organizations perform in host countries and how organizations can adapt to the dynamic international business environment. Key issues that are explored in this module include internationalisation, cross-cultural management and sustainability.
15 credits - Media, Culture and Society in East Asia
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This module introduces key ideas surrounding media and culture in the context of East Asian society. Via selected case studies we will explore issues such as power and control, propaganda, politics of memory, politics of representation, media production and consumption, globalisation, transnational cultural exchange, media and nationhood and the changing status of the creative industries in East Asia. This course will examine a variety of media products including film, TV, radio, digital archives, animation, memorials and museums and will engage with the media and culture of Japan, South Korea, Taiwan, Hong Kong and the PRC respectively.
15 credits - Media, State and Society in China
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This module explores the workings of the media in China and their treatment of social issues. You will develop critical reading strategies for media, academic, government and corporate sources, research skills and gain experience in writing shorter and longer explanations of these issues.
15 credits
In the first half of the module, we will critically examine changes in media coverage on Chinese society (in Chinese and overseas print media, social media and documentary film). In the second half of the semester, we will explore a range of social topics, through a combination of academic studies and media sources. - Media and Public Communication in Japan
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This module will begin by providing a description and analysis of the media environment and leading media institutions in Japan. It will then move on to analysing how the media industry mediates between policy making, corporate, and public interests and will make comparisons between Japanese, British, and other countries' media and communications industries. The module will then pay special attention to the public relations/marketing/advertising industry and how it interacts with the corporate world. Emphasis will also be placed on international access to and interaction with Japanese media and public relations. The module will be delivered through one lecture and one seminar per week, both of 50 minutes. Lectures will be in the traditional style, though student participation will be sought. Seminars will be student led and occasionally feature film/video content. Assessment will be through a group literature and data search report in combination with the PLA.
30 credits - Translation Technologies
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This module is designed to enable students to become conversant with different computer-assisted translation (CAT) tools that are used in professional practice. Students will learn about core perspectives in the use and usefulness of CAT tools and terminology management tools. Students will also receive teaching in relation to the use of Machine Translation and post-editing.
15 credits - Innovation and Futures Thinking
-
The module invites students to explore and critically engage with the concepts of innovation and futures thinking within the context of contemporary music landscapes. It is designed to foster an understanding of how forward-thinking strategies can be applied to anticipate trends, cultivate creativity, and anticipate change in the music industry. Students will engage with theories of innovation and apply futures thinking methodologies to envision new possibilities in the music sector. Through lectures and seminars, participants will refine their ability to formulate objectives, articulate visions, and apply research methods that underpin strategic planning and foresight in music. This hands-on approach aims to equip students with the skills to become leaders and innovators in the evolving world of music.
15 credits - Digital Cultural Heritage: Theory and Practice
-
This module examines the theoretical and methodological advances in Digital Cultural Heritage and their broader implications in fields concerned with the interpretation and presentation of the past. We will draw on theoretical readings as well as analyse the potential benefits and drawbacks of certain digital and online approaches. Topics include: principles and theories underlying Digital Cultural Heritage, understanding processes of creating digital surrogates, establishing principles for user experience, and exploring digital narratives for public dissemination. A major component of this module will be a semester-long project that will require the development of a proposal for a digital cultural heritage project.
15 credits - Heritage, History and Identity
-
This module highlights the diversity of cultural heritage, ranging from cultural and 'natural' landscapes, through monuments to music, dress, cuisine, 'traditional' crafts, and language and dialect. It explores the role of these various forms of heritage in shaping local, regional and national identity; the extent to which they reflect or misrepresent local, regional and national history; the legal and ethical issues surrounding conservation and preservation of heritage; and how study of 'traditional' lifeways may contribute to understanding of history.
15 credits - Heritage, Place and Community
-
The aim of this module is to introduce the theory and practice of heritage, conservation and public archaeology. The module will encourage debate on issues that affect how we define and apply the term 'heritage'. It also offers an opportunity to focus on the historic 'value' of a site or landscape, with an evaluation of how it is currently managed, and strategies for its future conservation and presentation.
15 credits - Managing Digital Projects
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This module examines project management in the context of developing data products and digital performances. Data products might be websites, databases, apps, or virtual environments which use cultural content. Digital performances might include music, art, video or digital exhibitions in which the practices and/or the outputs are digital. The module will teach the skills and tools necessary to manage the design, planning and execution of a digital project, including: developing ideas; understanding user requirements; developing specifications for design teams; planning; choosing the best design and development methodology. The module does not require the product or performance to be executed.
30 credits - Chinese Cities in Transition
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Chinese cities are home to ten per cent of the world's population. They have experienced tremendous transformation with the country's transition from a planned to a market economy. This module provides an overview of Chinese cities, and includes topics on evolution of China's urban system, economic restructuring, urban expansion and land disputes, property-led urban regeneration, housing market development and policy. The central aim of the module is to help students understand not only the complex character of changing cities but also their place within Chinese economy and society.
15 credits - Staging Music in Theory and Practice
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This unit is practice based as students develop and run a one day music related event within the local community. There will be theoretical input on the nature and impacts of, and planning for, art oriented festivals and events including marketing and the practical application of legal and health and safety principles.
15 credits
The content of our courses is reviewed annually to make sure it's up-to-date and relevant. Individual modules are occasionally updated or withdrawn. This is in response to discoveries through our world-leading research; funding changes; professional accreditation requirements; student or employer feedback; outcomes of reviews; and variations in staff or student numbers. In the event of any change we will inform students and take reasonable steps to minimise disruption.
Open days
Interested in postgraduate taught study?
- Join us on a discovery afternoon on Tuesday 12 May
- Register your interest in studying at Sheffield.
Duration
1 year full-time
Teaching
- Lectures
- Seminars
- Case studies
- Group work for collaborative learning
- Web-based discussion groups
Assessment
- Individual assignments
- Group projects
- End-of-semester examinations
- Dissertation
Throughout your studies you’ll experience hands-on workshops spanning music production, filmmaking, video games, cultural translation, digital marketing, arts administration and cultural entrepreneurship. From our small seminar groups to one-on-one supervision with dedicated academics, our multifaceted approach to learning combines theoretical frameworks with practical experience, ensuring you graduate with both deep understanding and real-world skills for today's creative economy.
School
The School of Languages, Arts and Societies takes an interdisciplinary approach to produce innovative research and teaching on a diverse range of disciplines, including music, languages and cultural studies. The school brings together world-class academics dedicated to providing an education that equips students to become experts in their field of study and the skills needed to excel in their future careers. It produces research that’s shaping some of the most pressing issues of the day.
This course is offered in collaboration with the Management School, which holds a Triple Crown accreditation (AACSB, AMBA and EQUIS). You'll learn from experts - many of the school’s academics are former industry professionals and they work closely with businesses. Many are also world-leading researchers - your education will draw on the most current management theories.
You’ll be part of a dynamic and engaging course that puts you and your future at the heart of everything it does. We balance a rigorous academic foundation with practical skills to ensure you are ready for the world of work.
Entry requirements
Minimum 2:1 undergraduate honours degree in any subject.
English language requirements
IELTS 6.5 (with 6 in each component) or University equivalent
Other requirements
If you have any questions about entry requirements, please contact the school.
Fees and funding
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Apply
You can apply now using our Postgraduate Online Application Form. It's a quick and easy process.
Contact
Any supervisors and research areas listed are indicative and may change before the start of the course.
Recognition of professional qualifications: from 1 January 2021, in order to have any UK professional qualifications recognised for work in an EU country across a number of regulated and other professions you need to apply to the host country for recognition. Read information from the UK government and the EU Regulated Professions Database.